{"id":9678,"date":"2026-04-23T12:19:38","date_gmt":"2026-04-23T10:19:38","guid":{"rendered":"https:\/\/www.smartfootball.es\/2026\/04\/23\/the-incalculable-value-of-a-good-question\/"},"modified":"2026-04-23T12:28:55","modified_gmt":"2026-04-23T10:28:55","slug":"the-incalculable-value-of-a-good-question","status":"publish","type":"post","link":"https:\/\/www.smartfootball.es\/en\/2026\/04\/23\/the-incalculable-value-of-a-good-question\/","title":{"rendered":"The incalculable value of a good question"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"9678\" class=\"elementor elementor-9678 elementor-9541\" data-elementor-post-type=\"post\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-6b57365 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"6b57365\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-6c1b65f\" data-id=\"6c1b65f\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-bafa2b1 elementor-widget elementor-widget-text-editor\" data-id=\"bafa2b1\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"p1\">The main objective of the player development process in football is to design and shape the player\u2019s brain so that they are able to understand the <b>game<\/b> and make effective and efficient <b>decisions<\/b> during <b>competition<\/b>.<\/p>\n<p><\/p>\n<p class=\"p1\">The <b>brain<\/b> is configurable. It changes, adapts and evolves over time based on lived <b>experiences<\/b>. It is not a fixed structure, but a dynamic system that constantly reorganizes itself according to the <b>stimuli<\/b> it receives and how they are interpreted.<\/p>\n<p><\/p>\n<p class=\"p1\">Learning means creating, strengthening and reorganizing <b>neural connections<\/b>. For these connections to emerge and consolidate, the <b>brain<\/b> must be properly stimulated.<\/p>\n<p><\/p>\n<p class=\"p1\">The quality of these connections\u2014and therefore the quality of <b>learning<\/b>\u2014does not depend only on the experiences the player lives, but on how those experiences are designed and how the coach interacts with the player while they are happening.<\/p>\n<p><\/p>\n<p class=\"p1\">Therefore, <b>task design<\/b> and <b>interaction<\/b> are two essential elements in any training process. Both will determine the final quality of the player\u2019s <b>synaptome<\/b> and, consequently, their way of understanding the <b>game<\/b>, interpreting environments and responding effectively to the problems that <b>competition<\/b> presents.<\/p>\n<p><\/p>\n<p class=\"p1\">A well-designed experience can remain simple repetition if the interaction is poor. In contrast, a powerful experience, combined with appropriate pedagogical interaction, can become deep, lasting and transferable learning.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>Interaction<\/b> is the true catalyst of the learning process. It is the moment when the coach creates spaces for <b>reflection<\/b> and transforms practice into meaningful learning. It is there where the player adjusts, reorganizes and consolidates their <b>neural networks<\/b>.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>Interaction<\/b> is not constant correction. It is not directing every action. It is not telling the player what to do at every moment. It is a <b>cognitive guide<\/b> adapted to the player\u2019s needs. It is the coach\u2019s ability to influence the player\u2019s internal process without invading it, to guide <b>attention<\/b> without limiting exploration, and to support thinking without replacing it.<\/p>\n<p><\/p>\n<p class=\"p1\">True <b>learning<\/b> does not occur when the player receives solutions, but when they are able to construct them by themselves.<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-daef166 elementor-widget elementor-widget-heading\" data-id=\"daef166\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">From receptive knowledge to reflective learning<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-121fa77 elementor-widget elementor-widget-text-editor\" data-id=\"121fa77\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"p1\">For years, the dominant model has been clear: the coach explains, the player listens and executes. This is the model of <b>receptive knowledge<\/b>\u2014a model in which the player receives answers, but does not necessarily understand the processes behind them.<\/p>\n<p><\/p>\n<p class=\"p1\">We should all understand the difference between educating and domesticating.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>Real learning<\/b> does not occur when the player simply accumulates information. It happens when they process it, question it and construct meaning from it. It is not about knowing more, but about understanding better and being able to use that knowledge.<\/p>\n<p><\/p>\n<p class=\"p1\">For this reason, in the <b>SF methodology<\/b>, the coach does not focus their intervention on constantly giving solutions. They select the truly relevant information and avoid anticipating what the player can discover by themselves.<\/p>\n<p><\/p>\n<p class=\"p1\">When difficulty appears\u2014which is where learning truly begins\u2014the coach does not intervene by solving, but by guiding. And they do so through <b>questions<\/b>.<\/p>\n<p><\/p>\n<p class=\"p1\">The coach stops being the one who commands and becomes a pedagogue\u2014someone who understands the cognitive needs of the player, designs experiences, creates contexts that invite thinking and supports the construction of their own answers.<\/p>\n<p><\/p>\n<p class=\"p1\">In this way, knowledge is no longer centered on the coach but shifts to the player, who becomes the true protagonist of their own learning.<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a9610ba elementor-widget elementor-widget-heading\" data-id=\"a9610ba\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">The question as a pedagogical tool<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2669539 elementor-widget elementor-widget-text-editor\" data-id=\"2669539\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"p1\">A <b>question<\/b> is an invitation to think.<\/p>\n<p><\/p>\n<p class=\"p1\">From an educational perspective, the question is a tool that directs attention, stimulates <b>reflection<\/b> and helps the player observe, interpret, connect information and give meaning to what they experience.<\/p>\n<p><\/p>\n<p class=\"p1\">When used properly, it generates a <b>cognitive imbalance<\/b> in the player; an internal tension appears that activates the need to understand, to organize what is happening and to find an answer. It is precisely this search that activates <b>learning<\/b>.<\/p>\n<p><\/p>\n<p class=\"p1\">If we want intelligent players, we must make them think.<\/p>\n<p><\/p>\n<p class=\"p1\">That is why the most powerful tool of a coach is not only explanation, but the <b>question, <\/b>the core of reflective dialogue and the engine of learning.<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a10fd1c elementor-widget elementor-widget-heading\" data-id=\"a10fd1c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Neuroscientific impact of the question<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b9ef2b5 elementor-widget elementor-widget-text-editor\" data-id=\"b9ef2b5\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"p1\">From a scientific perspective, this type of intervention acts as a <b>neurocognitive<\/b> stimulus that activates multiple brain systems simultaneously:<\/p>\n<p><\/p>\n<p class=\"p3\"><b>1. Activation of the prefrontal cortex (thinking and decision-making)<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">The use of questions directly activates the prefrontal cortex, the brain region most closely linked to <b>executive functions<\/b>. This system is responsible for coordinating complex cognitive processes such as analysis, planning, decision-making, behavioral regulation and the inhibition of automatic responses.<\/p>\n<p><\/p>\n<p class=\"p1\">Within the prefrontal cortex, as shown in the image, several key areas are particularly activated:<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-be5f537 elementor-widget elementor-widget-image\" data-id=\"be5f537\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"684\" src=\"https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-1-1024x684.png\" class=\"attachment-large size-large wp-image-9681\" alt=\"\" srcset=\"https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-1-1024x684.png 1024w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-1-300x200.png 300w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-1-768x513.png 768w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-1-128x86.png 128w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-1-32x21.png 32w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-1-600x401.png 600w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-1.png 1275w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\"><\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ed463ea elementor-widget elementor-widget-text-editor\" data-id=\"ed463ea\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"p1\">When the coach asks a question, it forces the player to activate these <b>executive networks<\/b>. The player stops acting automatically (responses driven by faster and less conscious circuits, such as the basal ganglia) and shifts to a state of conscious and deliberate processing.<\/p>\n<p><\/p>\n<p class=\"p1\">This shift is key: it is a transition from executing to <b>thinking<\/b> about the action. In addition, the question requires the player to keep information active in <b>working memory<\/b>, select relevant stimuli from the environment, inhibit impulsive responses and construct a coherent answer.<\/p>\n<p><\/p>\n<p class=\"p1\">All of this involves greater cortical activation, which promotes deeper and more durable learning processes.<\/p>\n<p><\/p>\n<p class=\"p1\">From the perspective of the SF methodology, this has a direct implication:<\/p>\n<p><\/p>\n<p class=\"p1\">This type of stimulus not only improves the immediate understanding of an action, but also <b>trains the player\u2019s executive system<\/b>, which is responsible for interpreting the game and making decisions in contexts of uncertainty.<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-beebac0 elementor-widget elementor-widget-text-editor\" data-id=\"beebac0\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"p1\"><b>2. Generation of cognitive conflict<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">Question-based intervention generates a key phenomenon in the player\u2019s brain for learning: <b>cognitive conflict<\/b>. This appears when there is a discrepancy between what the player believes they know, what they perceive in that moment and what they need to understand in order to respond.<\/p>\n<p><\/p>\n<p class=\"p1\">From a neuroscientific perspective, this process involves the activation of several brain structures\u2014represented in the image\u2014related to error detection, conflict monitoring and knowledge updating:<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1fed02b elementor-widget elementor-widget-image\" data-id=\"1fed02b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"1024\" height=\"560\" src=\"https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-2-1024x560.png\" class=\"attachment-large size-large wp-image-9682\" alt=\"\" srcset=\"https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-2-1024x560.png 1024w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-2-300x164.png 300w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-2-768x420.png 768w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-2-128x70.png 128w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-2-32x17.png 32w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-2-600x328.png 600w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-2.png 1275w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\"><\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6604f74 elementor-widget elementor-widget-text-editor\" data-id=\"6604f74\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"p1\">This system functions as an alert signal: <i>\u201cwhat you are doing or thinking is not enough; you need to adjust your understanding.\u201d<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Far from being a problem, this <b>\u201ccognitive discomfort\u201d <\/b>is the <b>engine of learning<\/b>. When no conflict appears, the brain tends to repeat automated patterns without questioning them. In contrast, when doubt arises, a process of search, comparison and reorganization of information is activated.<\/p>\n<p><\/p>\n<p class=\"p1\">In learning terms, this implies revising <b>mental models<\/b>, exploring new alternatives, adjusting behavioral patterns and updating neural networks.<\/p>\n<p><\/p>\n<p class=\"p1\">From a learning theory perspective, this phenomenon is related to <b>cognitive disequilibrium<\/b> (<b>Piaget<\/b>) and the need to reorganize knowledge in order to adapt to new situations.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>Example<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">When the coach asks a well-designed question:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>Why do you think that decision was not effective?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">This question does not directly correct, but forces the player to detect the error, analyze the situation and readjust their understanding of the game.<\/p>\n<p><\/p>\n<p class=\"p4\"><b>3. Activation of attention (fronto-parietal systems)<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">The use of questions by the coach acts as an effective mechanism to guide and optimize the player\u2019s <b>attentional systems<\/b>, especially the fronto-parietal networks responsible for selecting, filtering and prioritizing relevant information from the environment.<\/p>\n<p><\/p>\n<p class=\"p1\">In football, the player is exposed to multiple simultaneous stimuli. Therefore, attention is not about perceiving more information, but about identifying what is truly relevant in each moment.<\/p>\n<p><\/p>\n<p class=\"p1\">From a neuroscientific perspective, this process is mainly regulated by two systems, represented in the image:<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3fa0015 elementor-widget elementor-widget-image\" data-id=\"3fa0015\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"1024\" height=\"539\" src=\"https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-3-1024x539.png\" class=\"attachment-large size-large wp-image-9683\" alt=\"\" srcset=\"https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-3-1024x539.png 1024w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-3-300x158.png 300w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-3-768x404.png 768w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-3-128x67.png 128w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-3-32x17.png 32w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-3-600x316.png 600w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-3.png 1277w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\"><\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a7a2366 elementor-widget elementor-widget-text-editor\" data-id=\"a7a2366\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"p1\">This type of intervention does not directly tell the player what to do, but it does influence where to look and what to interpret.<\/p>\n<p><\/p>\n<p class=\"p1\">For example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>What cue did the opponent give you to make that decision?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">This question forces the player to review their <b>perceptual process<\/b>, <b>identify stimuli <\/b>that may have gone unnoticed and adjust their attentional focus in future situations.<\/p>\n<p><\/p>\n<p class=\"p1\">This type of intervention improves attention at two levels:<\/p>\n<p><\/p>\n<p class=\"p1\"><b>1. During the experience<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">The player knows they will have to reflect afterwards, which increases their level of activation and the quality of their observation during the task.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>2. During reflection<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">The question reorganizes the perceived information and helps give it meaning.<\/p>\n<p><\/p>\n<p class=\"p1\">This double effect is key to improving both the quality of the experience and the quality of subsequent learning.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>4. Memory retrieval and consolidation (hippocampus)<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">The use of questions directly activates <b>memory systems<\/b>, especially the <b>hippocampus<\/b>, a key structure in the encoding, retrieval and consolidation of information.<\/p>\n<p><\/p>\n<p class=\"p1\">When the coach asks a question, the player is forced to s<b>earch their prior experience<\/b>: retrieving similar situations, comparing contexts and constructing a coherent response.<\/p>\n<p><\/p>\n<p class=\"p1\">This process relies on two fundamental mechanisms:<\/p>\n<p><\/p>\n<p class=\"p1\"><b>4.1. Memory retrieval<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">The player accesses previously stored information: experiences lived in training or matches, decisions made in similar situations and learned patterns.<\/p>\n<p><\/p>\n<p class=\"p1\">From neuroscience, we know that <b>recalling strengthens memory<\/b>. Each time the player retrieves information, that neural network is reactivated and becomes more accessible in the future. This is known as the <b><i>retrieval effect<\/i><\/b><b> <\/b>(<i>retrieval practice<\/i>).<\/p>\n<p><\/p>\n<p class=\"p1\"><b>4.2. Memory reconsolidation<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">When a memory is activated, it is not retrieved in a fixed way; it enters a <b>plastic <\/b>state, where it can be modified, adjusted and enriched with new information, allowing <b>learning<\/b> to evolve. This process is known as <b>reconsolidation<\/b>.<\/p>\n<p><\/p>\n<p class=\"p1\">A well-designed question takes advantage of this process, because it forces the player to review what they did, reinterpret the situation and update their understanding of the game. The player does not just remember; they <b>reconstruct their knowledge<\/b>.<\/p>\n<p><\/p>\n<p class=\"p1\">This process activates the interaction between the <b>hippocampus, the prefrontal cortex and associative cortical networks<\/b>, as represented in the image:<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a0367ab elementor-widget elementor-widget-image\" data-id=\"a0367ab\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"556\" src=\"https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-4-1024x556.png\" class=\"attachment-large size-large wp-image-9684\" alt=\"\" srcset=\"https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-4-1024x556.png 1024w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-4-300x163.png 300w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-4-768x417.png 768w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-4-128x69.png 128w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-4-32x17.png 32w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-4-600x326.png 600w, https:\/\/www.smartfootball.es\/wp-content\/uploads\/2026\/04\/ENG_Imagen-4.png 1277w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\"><\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d5ec1f2 elementor-widget elementor-widget-text-editor\" data-id=\"d5ec1f2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"p1\">When the coach asks a question, they are not only evaluating what happened. They are activating a deep learning process: the player retrieves previous experiences, compares them with the current situation, adjusts their interpretation and strengthens their knowledge networks.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>For example:<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\"><i>What did you see in that situation that led you to make that decision?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">This question forces the player to recall what they perceived, analyze their decision and consolidate the learning for future situations.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>Why is this key in football?<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">The game requires decisions to be made in milliseconds. To respond effectively, the player needs <b>well-organized and easily accessible memory networks<\/b>.<\/p>\n<p><\/p>\n<p class=\"p1\">A well-designed question helps improve access to relevant information, strengthen effective patterns and increase decision-making speed in competition.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>5. Neuroplasticity: creation and reorganization of neural connections<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\"><b>Neuroplasticity<\/b> is not only activated during action; it is also activated during reflection.<\/p>\n<p><\/p>\n<p class=\"p1\">When the player attempts to answer a question and reflects on what they have experienced, their brain reorganizes neural connections, reinforces useful patterns and gives meaning to the <b>experience<\/b>. <b>Reflection<\/b> is not an external addition to training; it is an essential part of learning. It is the moment when experience begins to consolidate into learning.<\/p>\n<p><\/p>\n<p class=\"p1\">For this reason, a good question does not only improve the interaction between coach and player; it <b>changes the brain<\/b>. It forces the player to <b>retrieve information<\/b>, organize perceptions, compare options, justify decisions and construct meaning.<\/p>\n<p><\/p>\n<p class=\"p1\">The deeper this process is, the more solid, durable and transferable the learning will be.<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-887b03c elementor-widget elementor-widget-heading\" data-id=\"887b03c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Final reflection<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6cddfbe elementor-widget elementor-widget-text-editor\" data-id=\"6cddfbe\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"p1\">Football demands <b>intelligent brains<\/b>, capable of interpreting changing environments and responding effectively to complex problems.<\/p>\n<p><\/p>\n<p class=\"p1\">Within this process of brain configuration, the question becomes an essential tool.<\/p>\n<p><\/p>\n<p class=\"p1\">We must move away from the habit of constantly giving <b>solutions<\/b> and instead use questions to generate reflection. We must shift from constant instruction to <b>reflective dialogue<\/b> that invites players to <b>observe, interpret and understand<\/b>.<\/p>\n<p><\/p>\n<p class=\"p1\">A good <b>coach<\/b> is not the one who knows the most, but the one who is able to make their players <b>think better<\/b>.<\/p>\n<p><\/p>\n<p class=\"p1\">Because when the player learns to think, they stop depending on the coach, begin to understand the game by themselves and improve their decision-making.<\/p>\n<p><\/p>\n<p class=\"p1\">And that, ultimately, is the true goal of player development.<\/p>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fecce56 elementor-widget elementor-widget-heading\" data-id=\"fecce56\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Reflections<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b86999c elementor-widget elementor-widget-accordion\" data-id=\"b86999c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"accordion.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-accordion\">\n\t\t\t\t\t\t\t<div class=\"elementor-accordion-item\">\n\t\t\t\t\t<div id=\"elementor-tab-title-1931\" class=\"elementor-tab-title\" data-tab=\"1\" role=\"button\" aria-controls=\"elementor-tab-content-1931\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon elementor-accordion-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-closed\"><i class=\"fas fa-plus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-opened\"><i class=\"fas fa-minus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-accordion-title\" tabindex=\"0\">1. Knowing vs Understanding<\/a>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1931\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"1\" role=\"region\" aria-labelledby=\"elementor-tab-title-1931\"><p class=\"p1\">Knowing is having <b>information<\/b>.<\/p>\n<p><\/p>\n<p class=\"p1\">Understanding is giving it meaning and knowing how to use it.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>Knowing<\/b><b><\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">It is the accumulation of data, concepts or answers.<\/li>\n<li class=\"li1\">It allows repetition of an idea or execution of a known action.<\/li>\n<li class=\"li1\">It does not guarantee adaptation or transfer.<\/li>\n<li class=\"li1\">It often depends on memory and external instruction.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">A <b>player<\/b> <i>knows<\/i> when:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">they remember a guideline,<\/li>\n<li class=\"li1\">they repeat a movement,<\/li>\n<li class=\"li1\">they respond with what they have been taught.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>Understanding<\/b><b><\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">It is understanding the why, when and for what purpose.<\/li>\n<li class=\"li1\">It involves connecting information, interpreting context and making <b>decisions<\/b>.<\/li>\n<li class=\"li1\">It allows adaptation to new situations.<\/li>\n<li class=\"li1\">It is built through <b>experiences and reflection<\/b>.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">A player <i>understands<\/i> when:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">they interpret what is happening in <b>the game<\/b>,<\/li>\n<li class=\"li1\">they choose between different options,<\/li>\n<li class=\"li1\">they adjust their behavior according to the context.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>Key difference<\/b><b><\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Knowing allows repetition.<\/li>\n<li class=\"li1\">Understanding allows decision-making, adaptation and transfer to the <b>real game.<\/b><\/li>\n<\/ul>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-accordion-item\">\n\t\t\t\t\t<div id=\"elementor-tab-title-1932\" class=\"elementor-tab-title\" data-tab=\"2\" role=\"button\" aria-controls=\"elementor-tab-content-1932\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon elementor-accordion-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-closed\"><i class=\"fas fa-plus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-opened\"><i class=\"fas fa-minus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-accordion-title\" tabindex=\"0\">2. Educating vs Domesticating<\/a>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1932\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"2\" role=\"region\" aria-labelledby=\"elementor-tab-title-1932\"><p class=\"p1\"><b>To domesticate<\/b> is to control behavior.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>To educate<\/b> is to develop the ability to think.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>To domesticate<\/b><b><\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">It is based on obedience.<\/li>\n<li class=\"li1\">It seeks for the <b>player<\/b> to do what they are told.<\/li>\n<li class=\"li1\">It relies on repetition, constant correction and direct instruction.<\/li>\n<li class=\"li1\">It creates dependency on the <b>coach<\/b>.<\/li>\n<li class=\"li1\">It prioritizes immediate results over <b>learning<\/b>.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">A <b>domesticated player<\/b>:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">executes without understanding,<\/li>\n<li class=\"li1\">waits for instructions,<\/li>\n<li class=\"li1\">struggles to adapt to the unexpected.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>To educate<\/b><b><\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">It is based on <b>understanding<\/b> and <b>autonomy<\/b>.<\/li>\n<li class=\"li1\">It seeks for the <b>player<\/b> to understand, interpret and decide.<\/li>\n<li class=\"li1\">It uses <b>experiences, questions and reflection<\/b>.<\/li>\n<li class=\"li1\">It develops independent thinking.<\/li>\n<li class=\"li1\">It prioritizes the <b>learning<\/b> process over immediate results.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">An <b>educated player<\/b>:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">interprets the <b>game<\/b>,<\/li>\n<li class=\"li1\">makes <b>decisions<\/b> with judgment,<\/li>\n<li class=\"li1\">adapts to changing contexts.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>Key difference<\/b><b><\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">To domesticate creates dependency.<\/li>\n<li class=\"li1\">To educate builds <b>autonomy.<\/b><\/li>\n<\/ul>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-accordion-item\">\n\t\t\t\t\t<div id=\"elementor-tab-title-1933\" class=\"elementor-tab-title\" data-tab=\"3\" role=\"button\" aria-controls=\"elementor-tab-content-1933\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon elementor-accordion-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-closed\"><i class=\"fas fa-plus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-opened\"><i class=\"fas fa-minus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-accordion-title\" tabindex=\"0\">3. When do we use questions?<\/a>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1933\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"3\" role=\"region\" aria-labelledby=\"elementor-tab-title-1933\"><p class=\"p1\">In the <b>SF methodology<\/b>, the <b>question<\/b> plays a central role in the learning process. Although it is commonly used during reflective pauses between repetitions, its value goes far beyond that moment.<\/p>\n<p><\/p>\n<p class=\"p1\">A pedagogical culture based on <b>questions<\/b> transforms the way the player experiences <b>training<\/b>. It is no longer enough to be physically present; the player must observe, interpret and give meaning to what is happening, because at any moment they may be asked to explain, justify or propose alternatives.<\/p>\n<p><\/p>\n<p class=\"p1\">Therefore, the <b>question<\/b> has a dual function:<\/p>\n<p><\/p>\n<p class=\"p1\"><b>1. During the task<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">It can be used without stopping the exercise. In this case, it does not seek an immediate verbal response, but rather to guide <b>attention<\/b> in real time.<\/p>\n<p><\/p>\n<p class=\"p1\">For example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>Who supports him?<\/i> (when the ball carrier has no passing options)<\/p>\n<p><\/p>\n<p class=\"p1\">These types of questions: guide perception, activate decision-making and improve game understanding without interrupting the flow.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>2. After the action (reflective pauses)<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">During the reflective pause, all players gather around the <b>coach<\/b>, who uses questions to provoke <b>reflection<\/b>.<\/p>\n<p><\/p>\n<p class=\"p1\">At this moment, the player reviews what has happened, organizes perceived information and constructs meaning from the experience.<\/p>\n<p><\/p>\n<p class=\"p1\">Examples of <b>questions<\/b>:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">What do you think is happening?<\/li>\n<li class=\"li1\">How could we solve it?<\/li>\n<li class=\"li1\">Why do you think that option was effective?<\/li>\n<li class=\"li1\">What risks did that decision involve?<\/li>\n<li class=\"li1\">What did you see in the <b>game<\/b> to decide that?<\/li>\n<li class=\"li1\">What other options did you have?<\/li>\n<li class=\"li1\">What could you do differently next time?<\/li>\n<\/ul>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-accordion-item\">\n\t\t\t\t\t<div id=\"elementor-tab-title-1934\" class=\"elementor-tab-title\" data-tab=\"4\" role=\"button\" aria-controls=\"elementor-tab-content-1934\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon elementor-accordion-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-closed\"><i class=\"fas fa-plus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-opened\"><i class=\"fas fa-minus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-accordion-title\" tabindex=\"0\">4. What types of questions should we avoid?<\/a>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1934\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"4\" role=\"region\" aria-labelledby=\"elementor-tab-title-1934\"><p class=\"p1\">Not all <b>questions<\/b> generate <b>learning<\/b>. In fact, some limit it or even block it.<\/p>\n<p><\/p>\n<p class=\"p1\">In the <b>SF methodology<\/b>, we avoid those <b>questions<\/b> that do not activate thinking, but instead replace or condition it.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>1. Closed questions<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">These are questions that can be answered with \u201cyes\u201d or \u201cno\u201d, or with a very limited response.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>Was passing a good option?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Problem:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Generates little reflection<\/li>\n<li class=\"li1\">Encourages less analysis of the situation<\/li>\n<li class=\"li1\">Provides less understanding of the game<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>2. Questions that contain the answer<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">These are questions that are, in reality, a disguised correction.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>Don\u2019t you think the best option was to play wide?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Problem:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">The <b>coach<\/b> is already giving the solution<\/li>\n<li class=\"li1\">The <b>player<\/b> does not construct the answer<\/li>\n<li class=\"li1\">Dependency is reinforced<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">The <b>player<\/b> does not learn to decide; they learn to guess what the <b>coach<\/b> wants.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>3. Leading or conditioned questions<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">These are questions that guide the answer too much toward a single option.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>Was it better to pass or to dribble?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Problem:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Reduces the number of options<\/li>\n<li class=\"li1\">Limits the analysis of the context<\/li>\n<li class=\"li1\">Weakens the decision-making process<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">The <b>player<\/b> does not <b>explore<\/b>; they choose between options already given.<\/p>\n<p><\/p>\n<p class=\"p3\">\u2e3b<\/p>\n<p><\/p>\n<p class=\"p1\"><b>4. Questions that seek speed instead of understanding<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">These are questions asked in a hurry, without giving time to think.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>Why did you do that?<\/i> (immediate answer)<\/p>\n<p><\/p>\n<p class=\"p1\">Problem:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Does not allow real reflection<\/li>\n<li class=\"li1\">Activates automatic responses<\/li>\n<li class=\"li1\">Generates superficiality<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">The <b>player<\/b> responds quickly, but does not learn.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>5. Questions that evaluate instead of teach<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">These are questions used as judgment or examination.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>Was that right or wrong?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Problem:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Creates fear of making mistakes<\/li>\n<li class=\"li1\">Focuses <b>attention<\/b> on the error, not on learning<\/li>\n<li class=\"li1\">Reduces exploration<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">The <b>player<\/b> tries not to fail, instead of trying to understand.<\/p>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-accordion-item\">\n\t\t\t\t\t<div id=\"elementor-tab-title-1935\" class=\"elementor-tab-title\" data-tab=\"5\" role=\"button\" aria-controls=\"elementor-tab-content-1935\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon elementor-accordion-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-closed\"><i class=\"fas fa-plus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-opened\"><i class=\"fas fa-minus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-accordion-title\" tabindex=\"0\">5. What makes a good question?<\/a>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1935\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"5\" role=\"region\" aria-labelledby=\"elementor-tab-title-1935\"><p class=\"p1\">A good <b>question<\/b> is not the one that gets the right answer, but the one that activates a thinking process in the player.<\/p>\n<p><\/p>\n<p class=\"p1\">In the SF methodology, the quality of the <b>question<\/b> determines the quality of learning. That is why it is not about asking more, but about asking better.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>Characteristics of a good question<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">1. Open<\/p>\n<p><\/p>\n<p class=\"p1\">It allows multiple answers and different interpretations.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>What options did you have in that situation?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Value:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Expands the field of analysis<\/li>\n<li class=\"li1\">Encourages exploration<\/li>\n<li class=\"li1\">Avoids automatic responses<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>2. Directed (but not conditioned)<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">It guides <b>attention<\/b> toward a specific aspect of the <b>game<\/b> without imposing a solution.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>What did you see in the opponent to make that decision?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Value:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Focuses perception<\/li>\n<li class=\"li1\">Helps identify relevant information<\/li>\n<li class=\"li1\">Improves <b>game<\/b> reading<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>3. Generates cognitive conflict<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">It introduces a doubt or contradiction that forces the <b>player<\/b> to rethink their understanding.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>Why do you think that decision was not effective?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Value:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Activates analysis<\/li>\n<li class=\"li1\">Breaks automatisms<\/li>\n<li class=\"li1\">Promotes reconstruction of knowledge<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>4. Connected to experience<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">It is based on what the player has lived during the task or the match.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>What happened in that play that made you lose the advantage?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Value:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Facilitates <b>understanding<\/b><b><\/b><\/li>\n<li class=\"li1\">Gives meaning to the experience<\/li>\n<li class=\"li1\">Improves transfer to the <b>real game<\/b><b><\/b><\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>5. Future-oriented<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">It does not remain in the analysis of the past but projects improvement.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>What could you do differently next time?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Value:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Generates applicable <b>learning<\/b><b><\/b><\/li>\n<li class=\"li1\">Promotes adaptation<\/li>\n<li class=\"li1\">Improves future <b>decision-making<\/b><b><\/b><\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>6. Adapted to the player\u2019s level<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">It must be adjusted to the player\u2019s age, experience and level of understanding.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\"><b>Young player<\/b> <span class=\"s1\">\u2192<\/span> <i>Who was free?<\/i><i><\/i><\/li>\n<li class=\"li1\"><b>Advanced player<\/b> <span class=\"s1\">\u2192<\/span> <i>What advantage were you trying to create with that action?<\/i><i><\/i><\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">Value:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Avoids frustration<\/li>\n<li class=\"li1\">Facilitates <b>learning<\/b><b><\/b><\/li>\n<li class=\"li1\">Allows cognitive progression<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>7. Clear and specific<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">It avoids ambiguity and facilitates immediate understanding.<\/p>\n<p><\/p>\n<p class=\"p1\">Example:<\/p>\n<p><\/p>\n<p class=\"p1\"><i>Where was the space?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Value:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Reduces unnecessary cognitive load<\/li>\n<li class=\"li1\">Facilitates more precise responses<\/li>\n<li class=\"li1\">Improves the effectiveness of reflection<\/li>\n<\/ul>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-accordion-item\">\n\t\t\t\t\t<div id=\"elementor-tab-title-1936\" class=\"elementor-tab-title\" data-tab=\"6\" role=\"button\" aria-controls=\"elementor-tab-content-1936\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon elementor-accordion-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-closed\"><i class=\"fas fa-plus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-opened\"><i class=\"fas fa-minus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-accordion-title\" tabindex=\"0\">6. Does questioning slow down training?<\/a>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1936\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"6\" role=\"region\" aria-labelledby=\"elementor-tab-title-1936\"><p class=\"p1\">No. When used properly, <b>questioning<\/b> does not slow down <b>training<\/b>; it improves it and makes it more efficient.<\/p>\n<p><\/p>\n<p class=\"p1\">The feeling of wasting time usually appears when training is understood as the repetition of actions. However, in <b>the SF methodology<\/b>, the goal is not to repeat more, but to learn better.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>The mistake in approach<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">Many <b>coaches<\/b> think:<\/p>\n<p><\/p>\n<p class=\"p1\">more repetitions = more learning<\/p>\n<p><\/p>\n<p class=\"p1\">But in reality:<\/p>\n<p><\/p>\n<p class=\"p1\">more repetitions without understanding = more automatisms<\/p>\n<p><\/p>\n<p class=\"p1\">fewer repetitions with <b>reflection<\/b> = more <b>real learning<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\"><b>What does the question provide?<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">The <b>question<\/b> introduces high-quality pauses that allow the player to:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">understand what is happening,<\/li>\n<li class=\"li1\">adjust their behavior,<\/li>\n<li class=\"li1\">and improve the next action.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>Training efficiency<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\"><b>Training<\/b> based only on repetition can lead to:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">execution without understanding,<\/li>\n<li class=\"li1\">low transfer to <b>competition<\/b>,<\/li>\n<li class=\"li1\">dependency on the <b>coach<\/b>.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">In contrast, the use of <b>questioning<\/b>:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">improves <b>understanding<\/b>,<\/li>\n<li class=\"li1\">increases <b>transfer<\/b>,<\/li>\n<li class=\"li1\">develops <b>autonomy<\/b>.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">When the pause takes longer, we are not wasting time; we are training in a deeper and more meaningful way.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>Learning<\/b> may seem slower, but it is much faster in terms of results.<\/p>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-accordion-item\">\n\t\t\t\t\t<div id=\"elementor-tab-title-1937\" class=\"elementor-tab-title\" data-tab=\"7\" role=\"button\" aria-controls=\"elementor-tab-content-1937\" aria-expanded=\"false\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon elementor-accordion-icon-left\" aria-hidden=\"true\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-closed\"><i class=\"fas fa-plus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t<span class=\"elementor-accordion-icon-opened\"><i class=\"fas fa-minus\"><\/i><\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-accordion-title\" tabindex=\"0\">7. Why can each player respond differently to the same question?<\/a>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t<div id=\"elementor-tab-content-1937\" class=\"elementor-tab-content elementor-clearfix\" data-tab=\"7\" role=\"region\" aria-labelledby=\"elementor-tab-title-1937\"><p class=\"p1\">Each player can respond differently because their brain is unique.<\/p>\n<p><\/p>\n<p class=\"p1\">In the <b>SF methodology<\/b>, we understand that each <b>player <\/b>has their own brain <b>configuration<\/b>, built from their experiences, previous learning and neural connections.<\/p>\n<p><\/p>\n<p class=\"p1\">Faced with the same stimulus, there are no identical responses.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>Same stimulus, different interpretations.<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\"><b>Why does this happen?<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">Each player has:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">different experiences,<\/li>\n<li class=\"li1\">different prior <b>learning<\/b>,<\/li>\n<li class=\"li1\">their own behavioral patterns,<\/li>\n<li class=\"li1\">and a unique <b>network of neural connections<\/b> (<b><i>synaptome<\/i><\/b>).<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">This means that, when faced with the same <b>question<\/b>, each player:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\"><b>observes<\/b> different things,<\/li>\n<li class=\"li1\"><b>interprets<\/b> the situation differently,<\/li>\n<li class=\"li1\">and proposes their own <b>solutions<\/b>.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>The role of the coach<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\">The coach should not impose a single answer, but:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">listen to the different interpretations,<\/li>\n<li class=\"li1\">analyze them together with the player,<\/li>\n<li class=\"li1\">and guide the process toward <b>effective solutions.<\/b><b><\/b><\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\"><b>Practical example<\/b><b><\/b><\/p>\n<p><\/p>\n<p class=\"p1\"><i>What options did you have in that situation?<\/i><i><\/i><\/p>\n<p><\/p>\n<p class=\"p1\">Possible answers:<\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">one player sees a through pass,<\/li>\n<li class=\"li1\">another identifies a switch of play,<\/li>\n<li class=\"li1\">another perceives a dribble as the solution.<\/li>\n<\/ul>\n<p><\/p>\n<p class=\"p1\">All of them can be valid depending on the context.<\/p>\n<p><\/p>\n<p class=\"p1\"><b>\u201cLet\u2019s try it. Let\u2019s see it in practice,\u201d<\/b> says the coach to the players.<\/p>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t\t<script type=\"application\/ld+json\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@type\":\"FAQPage\",\"mainEntity\":[{\"@type\":\"Question\",\"name\":\"1. Knowing vs Understanding\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"<p class=\\\"p1\\\">Knowing is having <b>information<\\\/b>.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Understanding is giving it meaning and knowing how to use it.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>Knowing<\\\/b><b><\\\/b><\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">It is the accumulation of data, concepts or answers.<\\\/li>\\n<li class=\\\"li1\\\">It allows repetition of an idea or execution of a known action.<\\\/li>\\n<li class=\\\"li1\\\">It does not guarantee adaptation or transfer.<\\\/li>\\n<li class=\\\"li1\\\">It often depends on memory and external instruction.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">A <b>player<\\\/b> <i>knows<\\\/i> when:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">they remember a guideline,<\\\/li>\\n<li class=\\\"li1\\\">they repeat a movement,<\\\/li>\\n<li class=\\\"li1\\\">they respond with what they have been taught.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>Understanding<\\\/b><b><\\\/b><\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">It is understanding the why, when and for what purpose.<\\\/li>\\n<li class=\\\"li1\\\">It involves connecting information, interpreting context and making <b>decisions<\\\/b>.<\\\/li>\\n<li class=\\\"li1\\\">It allows adaptation to new situations.<\\\/li>\\n<li class=\\\"li1\\\">It is built through <b>experiences and reflection<\\\/b>.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">A player <i>understands<\\\/i> when:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">they interpret what is happening in <b>the game<\\\/b>,<\\\/li>\\n<li class=\\\"li1\\\">they choose between different options,<\\\/li>\\n<li class=\\\"li1\\\">they adjust their behavior according to the context.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>Key difference<\\\/b><b><\\\/b><\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Knowing allows repetition.<\\\/li>\\n<li class=\\\"li1\\\">Understanding allows decision-making, adaptation and transfer to the <b>real game.<\\\/b><\\\/li>\\n<\\\/ul>\\n\"}},{\"@type\":\"Question\",\"name\":\"2. Educating vs Domesticating\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"<p class=\\\"p1\\\"><b>To domesticate<\\\/b> is to control behavior.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>To educate<\\\/b> is to develop the ability to think.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>To domesticate<\\\/b><b><\\\/b><\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">It is based on obedience.<\\\/li>\\n<li class=\\\"li1\\\">It seeks for the <b>player<\\\/b> to do what they are told.<\\\/li>\\n<li class=\\\"li1\\\">It relies on repetition, constant correction and direct instruction.<\\\/li>\\n<li class=\\\"li1\\\">It creates dependency on the <b>coach<\\\/b>.<\\\/li>\\n<li class=\\\"li1\\\">It prioritizes immediate results over <b>learning<\\\/b>.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">A <b>domesticated player<\\\/b>:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">executes without understanding,<\\\/li>\\n<li class=\\\"li1\\\">waits for instructions,<\\\/li>\\n<li class=\\\"li1\\\">struggles to adapt to the unexpected.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>To educate<\\\/b><b><\\\/b><\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">It is based on <b>understanding<\\\/b> and <b>autonomy<\\\/b>.<\\\/li>\\n<li class=\\\"li1\\\">It seeks for the <b>player<\\\/b> to understand, interpret and decide.<\\\/li>\\n<li class=\\\"li1\\\">It uses <b>experiences, questions and reflection<\\\/b>.<\\\/li>\\n<li class=\\\"li1\\\">It develops independent thinking.<\\\/li>\\n<li class=\\\"li1\\\">It prioritizes the <b>learning<\\\/b> process over immediate results.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">An <b>educated player<\\\/b>:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">interprets the <b>game<\\\/b>,<\\\/li>\\n<li class=\\\"li1\\\">makes <b>decisions<\\\/b> with judgment,<\\\/li>\\n<li class=\\\"li1\\\">adapts to changing contexts.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>Key difference<\\\/b><b><\\\/b><\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">To domesticate creates dependency.<\\\/li>\\n<li class=\\\"li1\\\">To educate builds <b>autonomy.<\\\/b><\\\/li>\\n<\\\/ul>\\n\"}},{\"@type\":\"Question\",\"name\":\"3. When do we use questions?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"<p class=\\\"p1\\\">In the <b>SF methodology<\\\/b>, the <b>question<\\\/b> plays a central role in the learning process. Although it is commonly used during reflective pauses between repetitions, its value goes far beyond that moment.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">A pedagogical culture based on <b>questions<\\\/b> transforms the way the player experiences <b>training<\\\/b>. It is no longer enough to be physically present; the player must observe, interpret and give meaning to what is happening, because at any moment they may be asked to explain, justify or propose alternatives.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Therefore, the <b>question<\\\/b> has a dual function:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>1. During the task<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">It can be used without stopping the exercise. In this case, it does not seek an immediate verbal response, but rather to guide <b>attention<\\\/b> in real time.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">For example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>Who supports him?<\\\/i> (when the ball carrier has no passing options)<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">These types of questions: guide perception, activate decision-making and improve game understanding without interrupting the flow.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>2. After the action (reflective pauses)<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">During the reflective pause, all players gather around the <b>coach<\\\/b>, who uses questions to provoke <b>reflection<\\\/b>.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">At this moment, the player reviews what has happened, organizes perceived information and constructs meaning from the experience.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Examples of <b>questions<\\\/b>:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">What do you think is happening?<\\\/li>\\n<li class=\\\"li1\\\">How could we solve it?<\\\/li>\\n<li class=\\\"li1\\\">Why do you think that option was effective?<\\\/li>\\n<li class=\\\"li1\\\">What risks did that decision involve?<\\\/li>\\n<li class=\\\"li1\\\">What did you see in the <b>game<\\\/b> to decide that?<\\\/li>\\n<li class=\\\"li1\\\">What other options did you have?<\\\/li>\\n<li class=\\\"li1\\\">What could you do differently next time?<\\\/li>\\n<\\\/ul>\\n\"}},{\"@type\":\"Question\",\"name\":\"4. What types of questions should we avoid?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"<p class=\\\"p1\\\">Not all <b>questions<\\\/b> generate <b>learning<\\\/b>. In fact, some limit it or even block it.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">In the <b>SF methodology<\\\/b>, we avoid those <b>questions<\\\/b> that do not activate thinking, but instead replace or condition it.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>1. Closed questions<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">These are questions that can be answered with \\u201cyes\\u201d or \\u201cno\\u201d, or with a very limited response.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>Was passing a good option?<\\\/i><i><\\\/i><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Problem:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Generates little reflection<\\\/li>\\n<li class=\\\"li1\\\">Encourages less analysis of the situation<\\\/li>\\n<li class=\\\"li1\\\">Provides less understanding of the game<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>2. Questions that contain the answer<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">These are questions that are, in reality, a disguised correction.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>Don\\u2019t you think the best option was to play wide?<\\\/i><i><\\\/i><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Problem:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">The <b>coach<\\\/b> is already giving the solution<\\\/li>\\n<li class=\\\"li1\\\">The <b>player<\\\/b> does not construct the answer<\\\/li>\\n<li class=\\\"li1\\\">Dependency is reinforced<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">The <b>player<\\\/b> does not learn to decide; they learn to guess what the <b>coach<\\\/b> wants.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>3. Leading or conditioned questions<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">These are questions that guide the answer too much toward a single option.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>Was it better to pass or to dribble?<\\\/i><i><\\\/i><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Problem:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Reduces the number of options<\\\/li>\\n<li class=\\\"li1\\\">Limits the analysis of the context<\\\/li>\\n<li class=\\\"li1\\\">Weakens the decision-making process<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">The <b>player<\\\/b> does not <b>explore<\\\/b>; they choose between options already given.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p3\\\">\\u2e3b<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>4. Questions that seek speed instead of understanding<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">These are questions asked in a hurry, without giving time to think.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>Why did you do that?<\\\/i> (immediate answer)<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Problem:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Does not allow real reflection<\\\/li>\\n<li class=\\\"li1\\\">Activates automatic responses<\\\/li>\\n<li class=\\\"li1\\\">Generates superficiality<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">The <b>player<\\\/b> responds quickly, but does not learn.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>5. Questions that evaluate instead of teach<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">These are questions used as judgment or examination.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>Was that right or wrong?<\\\/i><i><\\\/i><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Problem:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Creates fear of making mistakes<\\\/li>\\n<li class=\\\"li1\\\">Focuses <b>attention<\\\/b> on the error, not on learning<\\\/li>\\n<li class=\\\"li1\\\">Reduces exploration<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">The <b>player<\\\/b> tries not to fail, instead of trying to understand.<\\\/p>\\n\"}},{\"@type\":\"Question\",\"name\":\"5. What makes a good question?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"<p class=\\\"p1\\\">A good <b>question<\\\/b> is not the one that gets the right answer, but the one that activates a thinking process in the player.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">In the SF methodology, the quality of the <b>question<\\\/b> determines the quality of learning. That is why it is not about asking more, but about asking better.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>Characteristics of a good question<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">1. Open<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">It allows multiple answers and different interpretations.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>What options did you have in that situation?<\\\/i><i><\\\/i><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Value:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Expands the field of analysis<\\\/li>\\n<li class=\\\"li1\\\">Encourages exploration<\\\/li>\\n<li class=\\\"li1\\\">Avoids automatic responses<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>2. Directed (but not conditioned)<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">It guides <b>attention<\\\/b> toward a specific aspect of the <b>game<\\\/b> without imposing a solution.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>What did you see in the opponent to make that decision?<\\\/i><i><\\\/i><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Value:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Focuses perception<\\\/li>\\n<li class=\\\"li1\\\">Helps identify relevant information<\\\/li>\\n<li class=\\\"li1\\\">Improves <b>game<\\\/b> reading<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>3. Generates cognitive conflict<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">It introduces a doubt or contradiction that forces the <b>player<\\\/b> to rethink their understanding.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>Why do you think that decision was not effective?<\\\/i><i><\\\/i><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Value:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Activates analysis<\\\/li>\\n<li class=\\\"li1\\\">Breaks automatisms<\\\/li>\\n<li class=\\\"li1\\\">Promotes reconstruction of knowledge<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>4. Connected to experience<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">It is based on what the player has lived during the task or the match.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>What happened in that play that made you lose the advantage?<\\\/i><i><\\\/i><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Value:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Facilitates <b>understanding<\\\/b><b><\\\/b><\\\/li>\\n<li class=\\\"li1\\\">Gives meaning to the experience<\\\/li>\\n<li class=\\\"li1\\\">Improves transfer to the <b>real game<\\\/b><b><\\\/b><\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>5. Future-oriented<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">It does not remain in the analysis of the past but projects improvement.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>What could you do differently next time?<\\\/i><i><\\\/i><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Value:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Generates applicable <b>learning<\\\/b><b><\\\/b><\\\/li>\\n<li class=\\\"li1\\\">Promotes adaptation<\\\/li>\\n<li class=\\\"li1\\\">Improves future <b>decision-making<\\\/b><b><\\\/b><\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>6. Adapted to the player\\u2019s level<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">It must be adjusted to the player\\u2019s age, experience and level of understanding.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\"><b>Young player<\\\/b> <span class=\\\"s1\\\">\\u2192<\\\/span> <i>Who was free?<\\\/i><i><\\\/i><\\\/li>\\n<li class=\\\"li1\\\"><b>Advanced player<\\\/b> <span class=\\\"s1\\\">\\u2192<\\\/span> <i>What advantage were you trying to create with that action?<\\\/i><i><\\\/i><\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Value:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Avoids frustration<\\\/li>\\n<li class=\\\"li1\\\">Facilitates <b>learning<\\\/b><b><\\\/b><\\\/li>\\n<li class=\\\"li1\\\">Allows cognitive progression<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>7. Clear and specific<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">It avoids ambiguity and facilitates immediate understanding.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Example:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>Where was the space?<\\\/i><i><\\\/i><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Value:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">Reduces unnecessary cognitive load<\\\/li>\\n<li class=\\\"li1\\\">Facilitates more precise responses<\\\/li>\\n<li class=\\\"li1\\\">Improves the effectiveness of reflection<\\\/li>\\n<\\\/ul>\\n\"}},{\"@type\":\"Question\",\"name\":\"6. Does questioning slow down training?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"<p class=\\\"p1\\\">No. When used properly, <b>questioning<\\\/b> does not slow down <b>training<\\\/b>; it improves it and makes it more efficient.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">The feeling of wasting time usually appears when training is understood as the repetition of actions. However, in <b>the SF methodology<\\\/b>, the goal is not to repeat more, but to learn better.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>The mistake in approach<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Many <b>coaches<\\\/b> think:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">more repetitions = more learning<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">But in reality:<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">more repetitions without understanding = more automatisms<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">fewer repetitions with <b>reflection<\\\/b> = more <b>real learning<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>What does the question provide?<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">The <b>question<\\\/b> introduces high-quality pauses that allow the player to:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">understand what is happening,<\\\/li>\\n<li class=\\\"li1\\\">adjust their behavior,<\\\/li>\\n<li class=\\\"li1\\\">and improve the next action.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>Training efficiency<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>Training<\\\/b> based only on repetition can lead to:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">execution without understanding,<\\\/li>\\n<li class=\\\"li1\\\">low transfer to <b>competition<\\\/b>,<\\\/li>\\n<li class=\\\"li1\\\">dependency on the <b>coach<\\\/b>.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">In contrast, the use of <b>questioning<\\\/b>:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">improves <b>understanding<\\\/b>,<\\\/li>\\n<li class=\\\"li1\\\">increases <b>transfer<\\\/b>,<\\\/li>\\n<li class=\\\"li1\\\">develops <b>autonomy<\\\/b>.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">When the pause takes longer, we are not wasting time; we are training in a deeper and more meaningful way.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>Learning<\\\/b> may seem slower, but it is much faster in terms of results.<\\\/p>\\n\"}},{\"@type\":\"Question\",\"name\":\"7. Why can each player respond differently to the same question?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"<p class=\\\"p1\\\">Each player can respond differently because their brain is unique.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">In the <b>SF methodology<\\\/b>, we understand that each <b>player <\\\/b>has their own brain <b>configuration<\\\/b>, built from their experiences, previous learning and neural connections.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Faced with the same stimulus, there are no identical responses.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>Same stimulus, different interpretations.<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>Why does this happen?<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Each player has:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">different experiences,<\\\/li>\\n<li class=\\\"li1\\\">different prior <b>learning<\\\/b>,<\\\/li>\\n<li class=\\\"li1\\\">their own behavioral patterns,<\\\/li>\\n<li class=\\\"li1\\\">and a unique <b>network of neural connections<\\\/b> (<b><i>synaptome<\\\/i><\\\/b>).<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">This means that, when faced with the same <b>question<\\\/b>, each player:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\"><b>observes<\\\/b> different things,<\\\/li>\\n<li class=\\\"li1\\\"><b>interprets<\\\/b> the situation differently,<\\\/li>\\n<li class=\\\"li1\\\">and proposes their own <b>solutions<\\\/b>.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>The role of the coach<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">The coach should not impose a single answer, but:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">listen to the different interpretations,<\\\/li>\\n<li class=\\\"li1\\\">analyze them together with the player,<\\\/li>\\n<li class=\\\"li1\\\">and guide the process toward <b>effective solutions.<\\\/b><b><\\\/b><\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>Practical example<\\\/b><b><\\\/b><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><i>What options did you have in that situation?<\\\/i><i><\\\/i><\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">Possible answers:<\\\/p>\\n<ul class=\\\"ul1\\\">\\n<li class=\\\"li1\\\">one player sees a through pass,<\\\/li>\\n<li class=\\\"li1\\\">another identifies a switch of play,<\\\/li>\\n<li class=\\\"li1\\\">another perceives a dribble as the solution.<\\\/li>\\n<\\\/ul>\\n<p><\\\/p>\\n<p class=\\\"p1\\\">All of them can be valid depending on the context.<\\\/p>\\n<p><\\\/p>\\n<p class=\\\"p1\\\"><b>\\u201cLet\\u2019s try it. Let\\u2019s see it in practice,\\u201d<\\\/b> says the coach to the players.<\\\/p>\\n\"}}]}<\/script>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<section class=\"elementor-section elementor-inner-section elementor-element elementor-element-53d3f42 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"53d3f42\" data-element_type=\"section\" data-e-type=\"section\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t\t\t<div class=\"elementor-background-overlay\"><\/div>\n\t\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-inner-column elementor-element elementor-element-f60d9a9\" data-id=\"f60d9a9\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-b52b21e elementor-widget elementor-widget-heading\" data-id=\"b52b21e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Shall we speak?<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-inner-column elementor-element elementor-element-e1ac240\" data-id=\"e1ac240\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-632bf41 elementor-align-justify elementor-widget elementor-widget-button\" data-id=\"632bf41\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/www.smartfootball.es\/en\/contact\/\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Contact<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>The main objective of the player development process in football is to design and shape the player\u2019s brain so that they are able to understand the game and make effective and efficient decisions during competition. The brain is configurable. It changes, adapts and evolves over time based on lived experiences. It is not a fixed &#8230; <a title=\"The incalculable value of a good question\" class=\"read-more\" href=\"https:\/\/www.smartfootball.es\/en\/2026\/04\/23\/the-incalculable-value-of-a-good-question\/\" aria-label=\"Read more about The incalculable value of a good question\">Read more<\/a><\/p>\n","protected":false},"author":6,"featured_media":9677,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[158,154],"tags":[],"class_list":["post-9678","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-education-and-training","category-formacion-y-aprendizaje"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.smartfootball.es\/en\/wp-json\/wp\/v2\/posts\/9678","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.smartfootball.es\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.smartfootball.es\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.smartfootball.es\/en\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.smartfootball.es\/en\/wp-json\/wp\/v2\/comments?post=9678"}],"version-history":[{"count":4,"href":"https:\/\/www.smartfootball.es\/en\/wp-json\/wp\/v2\/posts\/9678\/revisions"}],"predecessor-version":[{"id":9687,"href":"https:\/\/www.smartfootball.es\/en\/wp-json\/wp\/v2\/posts\/9678\/revisions\/9687"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.smartfootball.es\/en\/wp-json\/wp\/v2\/media\/9677"}],"wp:attachment":[{"href":"https:\/\/www.smartfootball.es\/en\/wp-json\/wp\/v2\/media?parent=9678"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.smartfootball.es\/en\/wp-json\/wp\/v2\/categories?post=9678"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.smartfootball.es\/en\/wp-json\/wp\/v2\/tags?post=9678"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}